You can drop one quarter at a time through a movable slot so that you can drop several coins onto the upper shelf during one cycle. It has an upper level that moves toward the player then backwards. I frequent a restaurant that has one of these machines. Or perhaps this is just a simple Galton box that produces a normal distribution? I would think that this has to do with sand stacking cascades and KPZ growth but, do not have much experience in this area. Consequently, are there various phase transitions as a function of coin density? As well, if I feed coins at a specific spot, what will the distribution of coin falls look like as a function of the table width? Do the boundary conditions (the side walls and the pusher) create interesting "modes" in the coin falling distribution? My question is, are there known limit laws for this game? That is, if I specify a distribution of coins on the table, and then start dropping coins in randomly, what can be said about how the expected number of dropped coins fluctuates, per turn. For simplicity, assume coins cannot stack on each other. Note that you can choose where you can drop your coin, width wise. Below is a picture, and here is a video depicting how it works (disregard non-coins).Įssentially, one has a distribution of coins on a table, and you get to drop one coin at a time at one end, which ends up being pushed into the table, thereby potentially pushing coins off the edge. While doing laundry at my local laundromat, I saw a coin pusher game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |